Cognitive task in natural language for the first 10 levels of the Sokoban game in the metacognitive architecture CARINA

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Juan Felipe Tuirán Adán Alberto Gómez

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The purpose of this article is to describe the natural language made for the creation a Cognitive Model for the first 10 levels of the sokoban game in the metacognitive architecture CARINA. A Cognitive Model is the theoretical foundation and empirical specification of mental representations and processes that intervene in cognitive functions or processes. SOKOBAN is a game, which its main objective is simple, the player must transport one or more boxes to sites called storage spaces. The methodology used for this work is a cognitive modeling, which consists of seven steps.

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