Cognitive task in natural language for the first 10 levels of the Sokoban game in the metacognitive architecture CARINA

##plugins.themes.bootstrap3.article.main##

Resumen

The purpose of this article is to describe the natural language made for the creation a Cognitive Model for the first 10 levels of the sokoban game in the metacognitive architecture CARINA. A Cognitive Model is the theoretical foundation and empirical specification of mental representations and processes that intervene in cognitive functions or processes. SOKOBAN is a game, which its main objective is simple, the player must transport one or more boxes to sites called storage spaces. The methodology used for this work is a cognitive modeling, which consists of seven steps.

Palabras clave

Descargas

Los datos de descargas todavía no están disponibles.

##plugins.themes.bootstrap3.article.details##